A downloadable game for Windows, macOS, and Linux

Escape from the painted worlds of the mad Vladovich von Painter in this procedurally generated classic action platformer! Face hordes of undead, demons, and evil pumpkins as you fight your way out of a nightmare!

  • Experience the game feel of the NES classics--time your attacks and jumps carefully, or fall to your doom
  • No two runs are alike - Vlad will paint you a new unique challenge with every new game
  • Enjoy original chiptunes and fan made remixes
  • Four different adventurers get trapped in Vlad's nightmare, each with their own subweapons and abilities
  • Four painting themes, each with their own unique bosses, enemies and traps
  • Much more content yet to come!

Default controls:

  • Move left and right, look up and down, and climb stairs with the arrow keys or a controller DPad
  • Attack with the X key or left face button on the controller
  • Jump with the Z key or bottom face button on the controller
  • Use subweapons by pressing up and attack
  • To buy from the end level shop, use up or attack when standing in front of a shop item

Wow, you actually read all of that! (Or maybe you didn't.) Either way, join us on our Discord at https://discord.gg/HuxBuNxR3x


Note: Game is in development! We are a little more than halfway to 1.0. Expect more content, balance changes, and bug fixes along with a final showdown with Vlad in the near-ish future.

The linux build works great on the Steam Deck - use Steam Inputs to map the controller to the keyboard bindings.


Update log:
0.1.3 through 0.11.0 - First public release, the Manor theme, end game content, the Archer character, the Werewolf boss, metaprogression and UI elements, angel and demon statues, balance changes and bugfixes galore.
0.12.0 - Death's mad machine Tower has been added as a painting theme! Explore great spires full of gears and swinging pendulums, and try not to fall and run out of time!
0.13.0 - The Archaeologist, with his traditional whip and very non traditional modern arsenal of subweapons, joins the fight against Vlad von Painter! Also, characters are now no longer unlocked by default, but must be found during  runs. Saves should be backwards compatible - if, before this version, you had unlocked any upgrades for a specific character, that character should be unlocked for you in this update.
0.14.0 - The demon shopkeeper now offers a stopwatch to give you a few extra seconds to escape Vlad's nightmare. Also, the broken sword angel statue item is significantly more potent, and the blood gem demon statue item is a level skip. Numerous other bug fixes and art tweaks.
0.15.0 - So many bug fixes! Coyote time has been added to the  core platforming code for all player characters, wolves and jack'o'lanterns """should""" never get stuck on corners again,  homing attacks such as lightning bolts or the archer's homing  arrow upgrade should correctly ignore  "sleeping" enemies and hit bone dragons in their dumb faces, and the manor's window decorations should be spaced out more sensibly. An introductory animation has been added to new run starts as well.
0.16.0 - A new boss, Medusa, has been slithering about the highest levels of the clock tower! Also, Vlad has several new tooltips and has otherwise sharpened his antagonizing wits, treasure chests occasionally spawn to offer a nice pile of goodies, and some small improvements have been made to the level generator in preparation for the next level theme.

Updated 9 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorschumbucket91, opt
GenrePlatformer, Action
Made withAudacity, Godot, Aseprite
Tags2D, Pixel Art, Procedural Generation, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
LinksCommunity

Download

Download
infinivania_0.16.0_win10.zip 95 MB
Download
infinivania_0.16.0_osx.zip 110 MB
Download
infinivania_0.16.0_linux.zip 96 MB

Development log

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